ATI radeon HD 5670

Up until this point, ATI’s Radeon HD 5000-series GPUs have really raised the bar on what we expected from the next generation of video cards. The Radeon HD 5870 offers roughly the same performance seen on the previous flagship dual-GPU Radeon HD 4870 X2. The Radeon HD 5770 serves up about the same performance as the aging (but still powerful) Radeon HD 4870. The Radeon HD 5750 delivers similar performance as the mainstream-friendly Radeon HD 4850.

Given such a promising lead-up, it’s hard not to have high expectations for ATI’s emerging Radeon HD 5670. Dare we hope that it give us performance  on par with the Radeon HD 4770, a card that tantalized us with 40nm under $100, and then broke the hearts of amped-up gamers after suffering poor availability?

With a suggested retail price of $99, the Radeon HD 5670 being evaluated today needs to be powerful if it’s going to offer value in the most competitive price segment known to the world of discrete GPUs. After all, ATI’s Radeon HD 5670 will be doing battle against the less-expensive GeForce 9600 GT, the somewhat more modern GeForce GT 240, and Nvidia’s aging GeForce 9800 GT. Not only that, but the card will also have to stave off old favorites, like the existing Radeon HD 4770, GeForce GTS 250, and Radeon HD 4850 models, all of which can be found as low as $110 online (sometimes less, if you’re lucky).

Clearly, the Radeon HD 5670 has more worthy opponents than its high-end 5800- and 5700-series predecessors had to fight off when they launched. Of course, this story is about more than just raw benchmark results. AMD is also coming to the table with DirectX 11 support and a handful of value-adds, like Eyefinity multi-display output connectivity.

Saddled with the successes of the Radeon HD 5800- and 5700-series cards, our sample Radeon HD 5670 has some big shoes to fill. Let’s take a peek under the hood to see what sort of hardware with which we’re working.

The Radeon HD 5670 Architecture

Thus far, AMD’s Radeon HD 5000-series has demonstrated a predictable relationship between the high-performance models ending in the suffix ’70,’ each successively-lower model offering half of the stream processors of its more powerful cousin. The Radeon HD 5670 continues this trend:

Radeon HD 5970 Radeon HD 5870 Radeon HD 5770 Radeon HD 5670
Shader Processors: 3,200 1,600 800 400
Texture Units: 160 80 40 20
Color ROPs: 64 32 16 8
Core Clock: 725 MHz 850 MHz 850 MHz 775 MHz
GDDR5 Memory Clock: 1000 MHz 1200 MHz 1200 MHz 1000 MHz
Memory Bus: 256-bit 256-bit 128-bit 128-bit
Data Rate: 8 Gb/s 9.6 Gb/s 4.8 Gb/s 4 Gb/s
Compute Power (TFLOPs): 4.64 2.72 1.36 0.62
Transistors (Billions): 4.3 2.15 1.04 0.627
Maximum Power: 294W 188W 108W 61W
Idle Power: 42W 27W 18W 14W

What’s interesting here is that the new Radeon HD 5670 offers similar memory bandwidth compared to the higher-end Radeon HD 5770. Both cards offer a 128-bit bus with GDDR5 memory on-board, resulting in memory performance that isn’t all that different.

Let’s look at the Radeon HD 5670 block diagram for a better idea of how it compares to its siblings:

We went through the Radeon HD 5000-series architecture in detail in our Radeon HD 5870 launch article, so I won’t rehash the minutia. We will look at the differences in the Radeon HD 5670 though. In short, the 5670 is one quarter of a 5870. It contains five SIMD engines, each with four texture units and 16 stream processors, and each stream processor with its five ALUs (which ATI calls Stream Cores). As a result, this GPU boasts 400 stream cores and 20 texture units. Note that there are two 64-bit memory controllers sharing two render back-ends. Each render back-end contains four color ROP units resulting in a total of eight ROPs and a 128-bit memory interface.

Lets compare this to the Radeon HD 4770 we’re hoping the new Radeon HD 5670 will be able to compete with:

Radeon HD 5670 Radeon HD 4770
Shader Processors: 400
Texture Units: 20
Color ROPs: 8
Core Clock: 775 MHz
750 MHz
GDDR5 Memory Clock: 1,000 MHz
800 MHz
Memory Bus: 128-bit
Data Rate: 4 Gb/s
3.2 Gb/s
Transistors (Billions): .627

Our hopes that the Radeon HD 5670 will meet Radeon HD 4770 performance are somewhat dashed to some extent. The Radeon HD 4770 has more than a 50% increase in ALUs and texture units compared to the new 5670, not to mention two times the ROPs. The only real advantage the 5670 can boast compared to its previous-generation predecessor is a bit more bandwidth, due to a higher memory speed. Based on this, we’re going to predict that the Radeon HD 5670 will fall well short of the 4770 when it comes to 3D gaming, and will instead have to pick up the slack with its value-added features.

The Radeon HD 4850 and 4770 are on the verge of extinction, which will open up some breathing room for the new $100 card in ATI’s own lineup. The demise of the respectable GeForce 9800 GT and GTS 250 is less certain with GF100 (Nvidia’s next-gen graphics architecture) delayed.

Of course there are quite a few capabilities that the Radeon HD 5000-series cards are able to boast currently not offered by its competition. For example, this card doesn’t require a dedicated power connector. Moreover, you get some of the extras covered in previous Radeon HD 5000-series introductions: DirectX 11, Eyefinity, and bitstreaming Dolby TrueHD and DTS-HD Master Audio formats. Let’s talk about how these features work on the Radeon HD 5670.


One response to this post.

  1. […] ATI radeon HD 5670 « Ikhzzan's Blog […]


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